AI Insights · Timothy · July 2024
Top 5 3D Anime Games on Android in South America - Q2 2024
Discover the performance metrics of the top 5 3D Anime Games on Android in South America during Q2 2024, including weekly downloads, revenue, and active users.
In the second quarter of 2024, the top 5 3D Anime Games on Android in South America showed remarkable trends in downloads, revenue, and active users. Here’s a breakdown of each game's performance during this period, based on data from Sensor Tower.
Solo Leveling:Arise by Netmarble saw a significant start after its release in early May. Weekly downloads peaked at 1.48M in the first week and gradually decreased to 17.7K by the end of June. The game's weekly revenue started strong at $67.6K and saw a steady decline to $29.7K. Weekly active users followed a similar trend, starting at 1.38M and slightly fluctuating around 1.23M by the quarter's end.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced a notable increase in weekly revenue, peaking at $43.9K in late May. Downloads saw a significant rise mid-quarter, reaching 137.4K in the last week of May. The game maintained a strong active user base, peaking at 891.9K in late May and closing the quarter at 837K.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a consistent performance throughout the quarter. Weekly downloads remained steady, averaging around 52K. Revenue showed a notable spike to $82.9K in late April, with fluctuations around $50K towards the end of the quarter. Active users remained stable, peaking at 611.5K and ending the quarter at 575.8K.
Wuthering Waves by HK KURO GAMES LIMITED, released mid-May, saw varying trends. Downloads started at 264.6K and decreased to 35.8K by the end of June. Revenue peaked at $64.4K in early June and dropped to $37.7K by the quarter's end. Active users started at 248.3K and saw a decline to 145.7K by the end of June.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. showed steady growth in downloads, peaking at 70.8K in early May. Revenue also saw growth, reaching $8.3K in early June. Active users peaked at 150.4K in early May and stabilized around 89.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.